using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;

namespace CreamX.Framework.Game
{
    public class SceneCollisionBody
    {
        internal CreamXObject _sceneObject;
        internal virtual void TestMove(float time, Vector2 velocity, List<CreamXCollisionData> collisions, CreamXObject hit)
        {
        }
    }
}
